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Nintendogs rom editor
Nintendogs rom editor








It appears to have displayed the number of Loyalty Points earned by a puppy next to its name, allowing the player to monitor how strong their bond was with the individual puppy. The beta version of Nintendogs used a different user interface than the final game.

NINTENDOGS ROM EDITOR CODE

Code for the unfinished Papillon and Maltese breeds are present in all Nintendogs copies regardless of region, but they have no graphics of their own and draw from placeholders instead. The Golden Retriever's code is present in the Japanese versions of the game, but was left unfinished. When included in the final game, this changed the number of breeds from 15 to 19. The Boxer, Siberian Husky, Jack Russell Terrier, and Dalmatian breeds are missing from the code in Japanese versions, and were added for international appeal. Trainer Points were originally called "Loyalty Points". It was originally planned to make 15 versions of Nintendogs for each dog breed- similar to picking a puppy from a kennel- but the text debugging process made it unrealistic to develop this many variants of the same game, and so the number of versions was limited to 3. Other demo appearances included "Nintendo World Touch!" DS events in Japan (November 11, 2004) and the 2005 Game Developers Conference (March 9, 2005), where a nearly completed version of the game was unveiled.

nintendogs rom editor

The very first tech demo for Nintendogs was made available on September 15, 2004. In early development, Nintendogs went by the name "Puppy Times". Cabbage was made for the 64DD (a Japanese-exclusive expansion port for the Nintendo GameCube hardware) and scrapped in development, but its ability to use the realtime clock function to grow the creatures eventually inspired Nintendogs. Nintendogs originally started out as a tech demo for the Nintendo GameCube in the form of a creature breeding game called Cabbage.








Nintendogs rom editor